The Kapihan Dominion
The dynasty that seized the permanent gates. It starves rebel worlds by cutting their gates, rules by fear and lies, and keeps order only to keep its power.
Whoever holds the gates holds the galaxy. These are the powers fighting over them.
The dynasty that seized the permanent gates. It starves rebel worlds by cutting their gates, rules by fear and lies, and keeps order only to keep its power.
The Dominion's navy. It "seals" illegal wormholes, raids their stabilisers and pays bounty hunters.
The Dominion's office of truth: official prices and official news, some of them deliberately false.
The rebels: hole-weavers, couriers and deserters. Scattered and divided, but their records are usually right.
Mining worlds in open revolt, under siege. Whether they hold depends on what the players bring them.
Merchant worlds that look neutral, deal with both sides and run guns to the rebels.
They live inside the wormhole network and answer to no one. They sell guidance and maps.
They feed on chaos and work for whoever pays: sometimes the Fleet, sometimes the rebels.
Someone built wormholes long before the Dominion. Deep explorers keep finding what they left behind.
Every story arc is optional. Trading and exploring stand on their own.